Friday, October 28, 2011
Hall 1-2 (San Jose Convention Center)
A robust system that tracks the body and its appendages would allow users to interact with computers through body movements and gestures even allowing users to interact with virtual objects. By using a three dimensional display the user can see their gestures in three dimensions and receive better feedback in their interactions with the computer or virtual objects. The introduction of the Microsoft Kinect camera, has made body tracking technology simple. This paper proposes a new system for user body tracking to interact with virtual objects by using an algorithm that extracts the user from image. The remainder of the experiment compares this to the native methods on the Kinect for body tracking.